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Manually making an eroded object by modelling. |
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"Eroding" a photogrammetry object. Same process as the wall clock except that the objects used this time had higher polygon count. |
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Animation snapshot of morph between a complete object and an eroded one. I wanted to try and apply some deformers to this group of objects again, but it crashed my computer cause of a lack of memory. I would have to figure out a way to keep detail but at the same time reduce the amount of polygons.
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Animation of the morph between complete object and the transformed one. |
I initially chose Erosion / Transformation as my theme. However i've been really uncertain about it afterwards, as I've been struggling to explore it properly.
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